This section provides access to two mainstream topics related to LDR and HDR textures:SetTexturePixel writes or modifies individual pixels of a texture. Texture2HeightMap creates 3D ObjectData from a texture. Two variants are available, a CPU and a GPU solution. Texture2File saves modified textures to file or buffer. All of these tools can be combined. Interested? Watch the two videos Enjoy Video Terrain Generator in Quest3D and Enjoy Live 3D Audio Spectrum Analysis with Quest3D.
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