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APPLICATION SHOWCASE
 

This showcase covers Terrain Generation (sample Crater Lake, Oregon), Advanced features (sample Galaxy), and Audio /Video generated landscapes. Get inspired.

Tip: Click on the image to enlage.




Crater Lake, Oregon

This is a typical terrain solution. The source texture comes with a resolution of 773 x 773 pixel. The 3D ObjectData contains around 600 000 vertices. A sample screenshot with Collision detection is shown [here].




 
Directional light only.
Elevation encoded
False color texture aded
Satelite texture added



Galaxy

The color channel weights are individually set to focus on specific colors. This advanced scenario used negative weights to focus on a specific RGB color, and not just the luminance of a pixel. Results below zero are clamped. Please note, that the diferent results are obtained from the same texture source.

The resolution is 2048 x 2048 pixel, which leads up to more than 4 million vertices.




 
Focus on blue, red and green content is subtracted, negative results clamped to 0. Observe the red spot in the lover center, it is set to zeo height.
Focus on red, blue and green content is subtracted, negative results clamped to 0. Observe the red spot in the lover center, it is set to a great height.



Audio Generated Landscapes

Example: Real-Time 3D Audio Spectrum Analysis. Channels required:Spectrumyser, SetTexturePixel, HLSLobject Texture2Heightmap (special version with gradient/ fals color assignment) See the video. Forum page. *.cgr sources available to customers upon request.




 

Real-Time 3D Audio Spectrum Analysis Build with SetTexturePixel plug-in

Video Generated Landscapes

See the video (upcoming) and the forum pages.




 

Video generated terrain)

Sand Painter

Yet another solution, producing normal maps and no extrusions. See forum page for details.




 

Footstep Normal Map, no extrusion

 

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