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KINECT

Introduction

"Communicate with computers naturally" is the slogan associated with Microsoft Kinect. Combining Kinect with Quest3D offers access to new styles of Human Computer Interaction in a 3D world. The movements of arbitrary persons are recognized and mapped in real-time to body skeletons. This pose recognition allows to reconstruct an avatar and to detect gestures and postures.

My standard Kinect solutions allows human body skelton tracking, nearest point tracking (details below), and the visualization of RGB and Depth video streams with one sensor. Please refer to the Application Showcase and Technology Demos for more details. Additional custom solutions including Spech Recognition, support for multiple sensors, and connecting avatars are discussed here.




Kinect Plug-In

The Kinect plug-in makes the most prominent Kinect body skeleton data available inside Quest3D, including: Overall position of users, 20 body joint positions, and tracking quality feedback. No external programs necessary. More than one person can be tracked. There is no need for a setup posture. Everyone just simply just has to walk onto the stage.

In addition, the plug-in can be configured to deliver the coordinates of the nearest point seen by the depth camera. This can be used in many ways as a basis for gesture recognition close to the camera, without the need for skeleton tracking.

Two video streams are available: RGB and Depth. The camera output resolution is selectable. The depth stream includes false color coding of active players.

Several commands and inquiries are available during runtime, including: application based selection of active users (2 out of 6), near mode, seated mode, smooth parameters, and elevation angle. Multiple Sensors are not supported in this standard version. It is offered by extra agreement.

This channel requires Win7 (or higher) and prior installation of the free Kinect for Windows Runtime/SDK (Version 1.8 or higher). This Plug-In addressed both Versions of the Kinect hardware: 360 and Windows. The forum pages are Kinect Augmented Reality Solution available for sale and here.

Free trials are available. Access to all trial resources (including manual pages) is available [here]. Trials are subject to watermarking and run time restrictions.

The KinectSet is available for purchase and immediate download. It contains detailed background infos, Release Notes, two fully functional Kinect.dll, and four annotated examples. Plug-in for Quest3D Version 4.3.2 and 5.0 (x64).


Fees (in Euro): KinectSet 295 € + Taxes. Accept the license agreement and buy at ShareIt!.





 

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